AUCTA v 2.0
May 2020 Release of AUCTA v 2.0
Version 2.0 introduces the most ground-breaking change in AUCTA since founding of the company.
From being a native application for Augmented Reality Head Mounted Display training and hands-on interactions the new technology stack and infrastructure is built to support all devices and platforms through a WebXR stack. Multiple interaction systems for 2D and VR have been created to ensure cross-platform usability. Content can easily be shared and integrated through the web links and for the first time allows infinite scalability from the smallest team to the largest enterprise.
AUCTA Engine 1.0
→ WebXR stack → Device and platform recognition → CDN Content Delivery Network using Amazon Web Servicess → Hosting and data security on German Servers (Frankfurt) → Compression algorithms for automated file-size reduction reach 95% size reduction on average
Source: Khronos.org
→ GLTF/GLB data standard and interoperability → AUCTA content fully exportable and readable through GLTF player (learning experience still requires AUCTA interaction systems or comparable Viewer/Player technologies)
AUCTA Player 1.0
→ Observer mode released (comparable to CGI videos with a navigation) → 2D based responsive UI and interaction system for smart phones, tablets and desktop → Immersive responsive UI and interaction system for spatial computing environments (VR headsets and AR HMDs) → Step by step navigation mechanism → Audio guides → Camera settings per step and animated POV movement transition for non-immersive devices
AUCTA Pipeline 1.0
→ File structure and framework compatible with Blender open source 3D creation software → Seperation between code and content allows hassle-free content creation as 3D creator → Creation of DIY onboarding documentation with example tutorial
Last Edited on Sep 2, 2020, 15:00 PM.