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Alternative to Strivr

Januar 6, 2020

Virtual Reality training is a vivid market where Strivr Labs, a startup founded by Derek Belch, is a solution provider based in Menlo Park near Palo Alto, California with its most recent Series B funding round in March 2020. emerged as a trending training platform out of Stanford with one of its first customers being the NFL.

Learn about the differences and optimal use of AUCTA compared to Strivr.

Type of Experience

Strivr combines and end-to-end custom training creation service with its standard platform features which are focused on helping you roll out high scale enterprise VR-only trainings based on Oculus Quest and Rift. Those VR training sessions can be anything, ranging from 360 degree recorded experiences with annotations for workspace onboarding, to soft skill training with virtual avatars.

The strength of working with Strivr doesn't really come from being resourceful on the creation of an experience, but on finding high-scale training experiences like helping every Walmart employee at every store onboard themselves with VR glasses.

Check out one of AUCTAs demos to understand what AUCTA can do.

Default-aligned image AUCTA's experience focuses the user on interacting with 3D data based processes

AUCTA in comparison helps machine or product manufacturers to leverage their existing 3D-CAD data with creation and distribution into training, operations, service and customer facing experiences. The nature of AUCTAs content is procedural step-by-step instructions or guides for learning and knowledge transfer, so it's far more specialized on the given topic. Enterprises who don't have 3D data or search for soft skill training in virtual dialogues for example will benefit significantly from Strivr.

If there are use cases with overlap, like OEM looking to scale immersive learning using internal 3D assets, they can scale faster and cheaper and to much more devices using AUCTA. Both solution providers enable high training automation for employee training.


Rolling out 3D and VR training sessions into the real world is still a hard endeavour, especially when the 3D and VR experience should also provide high user value on tablets, desktop computers and smart phones. Strivr relies on the Unreal engine and provides experiences that are optimized to work effectively for VR only.

Default-aligned image AUCTA lets you scale instantly to all devices with the same shortlink generated in your backend

By relying on Web technologies compared to the Unity technology, AUCTA requires no native app installation and can be shared instantly to VR glasses and enable fully immersive experiences, while providing the same experience on desktop computers and mobile devices without compromise on the quality. If you distribute your content through AUCTA you will be able to share weeks, sometimes months and tens of thousands of dollars in roll-out costs.

If you decide to make changes – no problem: updating content happens instantly and requires no additional re-installations or updates as the updated content remains available in the same short link.

Default-aligned image AUCTA is easy to use and provides full functionality without compromising

Being fully device and platform agnostic, organizations will not require to invest in any hardware working with AUCTA because their employees are most likely already equipped with multiple devices compatible with AUCTA an instantly ready to distribute to.


Default-aligned image The ease of integration provides a high amount of freedom where to put interactive 3D content

With the power of the "Link", AUCTA lets you embed content into any existing platform and e-learning channel by default. This fundamental difference in its platform design enables You, the customer, to think of AUCTA as a component to your existing infrastructure, rather than having to open a new chapter of complexity and upfront investment into custom integration efforts.

Interoperability & Exporting

A huge budget monster is the initial data preparation when organizations start out doing multiple VR projects, with little to no data export optimization. If you plan to mix different VR technologies and reuse 3D Data, you will run into export limitations where 3D assets have to be manually exported from Unity or requested from the vendor in 3D files with high information loss when scenes had been finally assembled in Unity itself.

Buyers who have learned they need another tool but know the cost of change is too high will often fall into a sunken cost fallacy trap, creating dependency on the solution provider.

Default-aligned image Simple export functions enable quick use of existing 3D data for other projects

AUCTAs approach to cross-solution synergies lies within the use of the open GLTF data standard, the "PDF for interactive 3D". A fully assembled "AUCTA file" still consists of 3D data combined with meta data, but still these GLTF files contain a significant amount of information itself and can always be exported for other applications or environments to be repurposed putting the risk for the buyer to a minimum.

Default-aligned image GLTF is the PDF of interactive 3D, Source: Khronos Group

After all: Who knows today how many platforms and which devices we will use in 3D and VR in 5 years?

Maximum Flexibility

Strivr provides the buyer not only with a portal to reduce the pain of cross-organization scalability, and goes the full end-to-end way with an extended service department to build custom training applications and integrate those into the spaces. The service is very helpful and hands-on, but also limiting for XR departments who are seeking to internalize in the short and mid term.

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AUCTA is the exact opposite: With internal capacities and competences with 3D tools you can internalize AUCTA in a few days. If internalization is too early or not part of your strategy, you can work with AUCTA as a service partner or ask your existing service agencies to create content into AUCTA, which they will easily be able to do.

Default-aligned image AUCTAs service process for content creation can also easily be internalized

The wide range of choices enables a low-risk approach to a new field of technology where buyers who still have question marks on their roadmap should opt for flexibility.


Strivrs pricing is custom adapted to every enterprise customer and not publicly available and consists of a mix of platform licenses and custom services.

AUCTAs pricing starts at 299€/month per "creator" seat, allowing content creation, distribution and starting multi-user sessions.

AUCTA offers custom creation services with a transparent price tag based on "steps" for customers who want to work with AUCTA for content creation instead of insourcing.

Learn more about the cost of virtual reality training here


If you are looking for an external partner to create and scale immersive learning like VR simulations, that only need to work well on VR headsets, the startup Strivr is a great partner for you.

AUCTA has the charm of being a robust tool for your existing infrastructure to create, scale and deploy 3D content (not just VR focused) with the tools you already have and enable you with a way to take existing 3D data and create high business value across the business units to help train employees across operations, enable service technicians with accessible 3D guides and even improve customer service with accessible customer guides.

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If you want to learn more about what AUCTA can do for your challenges today and tomorrow – our experts are happy to have a personal conversation or you can read more on our website.

Incorporating 3D visualizations can have a sustainable impact on your business.

We strongly believe that AUCTA can add substantial value to your business. Allow us to demonstrate how it can future-proof your knowledge transfer processes.

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